Half a year later, here are the remaining 10.
A full year of select drawings, screenshots, and videos.
How about 2/3rds of the characters from the original Shining Force game in chibi form?
Finished up a doodle started in a meeting.
More doodles when I couldn't sleep.
Deciding which sketched lines to emphasize can make a huge difference on the final piece.
Game design principle: use a low fidelity that enables you to move quickly.
Game design principle: try to integrate your user interface.
An abandoned project about managing a medieval fantasy tavern.
Game design principle: don't kid yourself into building multiple games simultaneously.
Game design principle: put the obstacle in front of the player before the tool to overcome it.
Game design principle: each entity should do just one thing.
The principles that guide my personal game design.
Starving while waiting for Andrea to get ready for lunch.
A study of one of Justin Chan's crocodile banners.
Matt + Castlevania = Mattlevania.
Found adorable characters by a great artist and decided to give them a whirl.
Committing to an interval can lead to frustration for both the creators and their audience.
I've been meaning to share these for about a year now.
Just a doodle from imagination.
Drawing is fun because you get to see what weird things are in your head.
richtaur.com has a new design.
A solo developer's struggle with creativity.
Making the pixel art cover for Joshua Morse's new single Demon Seed.
A rough comic about the struggle between playing games VS making them.
An art tip about using 3d surfaces to ease the drawing process.
Just a quick doodle of me waving to the planet. Hi!