
Rogue Legacy Design Postmortem: Budget Development
Added Jun 15, 2018
An important exploration of the fundamental shapes and patterns that make up a game, and the inherent meaning they have to players.
by Kenny Lee & Teddy Lee on Jan 24, 2018:
Shiny articles and videos about game development, curated by obsessive game developer Matt Hackett.
Added Jun 15, 2018
An important exploration of the fundamental shapes and patterns that make up a game, and the inherent meaning they have to players.
by Kenny Lee & Teddy Lee on Jan 24, 2018:
Added Mar 29, 2017
Most players won't finish the games we work so hard on, but this article shows us why that's not always a negative.
by Jason VandenBerghe on Jun 30, 2013:
Added Mar 19, 2017
An entertaining analysis of how games can guide players without needing to interrupt the gameplay.
by Arin Hanson on Oct 30, 2011:
Added Mar 16, 2017
An informative essay that deftly walks the tricky line between game design and psychology.
by John Hopson on Apr 26, 2001:
Added Mar 7, 2017
An introduction to a "core diagram" which helps describe a game's design in simple terms.
by Charmie Kim on Jul 6, 2012:
Added Feb 27, 2017
Terrific examples of how the first level in a game can invisibly teach important mechanics while avoiding common pitfalls.
by Richard Moss on Jan 9, 2017:
Added Feb 12, 2017
A thoughtful examination of how games can use mechanics to express emotion and get ideas across without tutorials.
by Mark Brown on Jan 8, 2017:
Added Jan 29, 2017
An interesting perspective on a common design approach that many developers use to their game's detriment.
by Ernest Adams on Oct 17, 2004:
Added Jan 25, 2017
Plants vs. Zombies creator George Fan offers four questions to help find the perfect theme for your game.
by George Fan on Nov 15, 2015:
Added Jan 22, 2017
Not a traditional essay, but a rare peek into every corner of the games industry via cultural insights.
by Kain Shin on Oct 5, 2011:
Added Jan 14, 2017
Valuable insights from a huge hit that was never meant to be one, in the classic Game Developer Magazine format.
by Edmund McMillen on Dec 11, 2012:
Added Jan 7, 2017
A beacon of light to help guide developers through the nebulous creative process involved when designing new games.
by Daniel Cook on Aug 15, 2010:
Added Dec 29, 2016
A comprehensive analysis of all behavior designs in the classic masterpiece The Legend of Zelda: A Link to the Past.
by Nathan Savant on Jan 3, 2016:
Added Dec 26, 2016
This honest, thorough, and motivational guide on shipping games is mandatory reading for any solo game developer.
by Derek Yu on Sep 16, 2010:
Added Dec 19, 2016
A comprehensive analysis of behavior tree implementations that deftly balances complexity with readability.
by Chris Simpson on Jul 16, 2014:
Added Dec 14, 2016
A surprising dissection of one of the most contentious, controversial, and successful games ever designed.
by Greg Karber on Aug 2, 2015:
Added Dec 10, 2016
A thorough analysis of the flow through The Legend of Zelda and its masterful execution of nonlinear gameplay.
by Mike Stout on Jan 2, 2012:
Added Dec 7, 2016
Insightful observations of how a game's artistic needs can negatively impact its core design.
by Derek Yu on Feb 29, 2012:
Added Dec 3, 2016
An important exploration of the fundamental shapes and patterns that make up a game, and the inherent meaning they have to players.
by Chris Solarski on Jan 29, 2013:
Added Dec 1, 2016
A list of game design tools used to tweak systems of cause and effect, flush with applied examples.
by Daniel Cook on Jun 30, 2012:
Added Nov 29, 2016
An explanation of how to make a game concept stand out and why it's so important that it does.
by Joseph Kim on May 19, 2015:
Added Nov 28, 2016
An extension of "Juice It or Lose It", but instead of juice, offers tips on removing pain points from gameplay.
by Lars Doucet on Aug 9, 2016:
Added Nov 27, 2016
A sobering look at the design considerations and "hooks" a game needs to capture an audience in a crowded industry.
by Ryan Clark on Sep 16, 2015:
Added Nov 26, 2016
A staggeringly thorough examination of the use of cameras in 2d games, from the classic to the modern era.
by Itay Keren on Mar 1, 2015:
Added Nov 25, 2016
A step-by-step guide on making a simple 2d-side-scrolling platformer game more satisfying to play.
by Jan Willem Nijman on Dec 15, 2013:
Added Nov 24, 2016
A breezy read about important take-aways from classic Zelda designs.
by Daniel Schuller on Aug 3, 2014:
Added Nov 23, 2016
A fascinating look behind the development of Castlevania: Symphony of the Night, rich with insights from director Koji Igarashi.
by Koji Igarashi on Mar 16, 2014:
Added Nov 22, 2016
An entertaining explanation of the design mistakes that can cause a sequel to be worse than its predecessor.
by Arin Hanson on Jan 26, 2012:
Added Nov 21, 2016
A valuable, beat-by-beat walkthrough of taking a dull game and "juicing" it up with tweens, scaling, screenshake, and more.
by Martin Jonasson and Petri Purho on May 23, 2012:
Added Nov 20, 2016
A thorough analysis of the subtle yet powerful design that guides players through one of the most influential and beloved games ever made.
by Hugo Bille on Jan 13, 2012:
Added Nov 19, 2016
An indispensable guide for measuring the depth of player decisions made in a game design.
by Mike Stout on Jul 20, 2010: